Jul 17

Product Description
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You’ll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)–learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book’s companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you’re tired of the games that you have and want to … More >>

Macromedia Flash MX Game Design Demystified

5 Responses to “Macromedia Flash MX Game Design Demystified”

  1. Kosta Kondratenko Says:

    I have read this book but it got really complicated towards the 300th so page so make sure u know good maths and have a good grip of Flash MX ActionScript.

    Otherwise, this book is pretty good.
    Rating: 3 / 5

  2. Pam B. Jundt Says:

    Let me begin by saying that I consider myself an intermediate Actionscript Programmer and have created several games with Flash, anticipating this book would assist me in my ventures.

    At first glance this book seems terrific. You get a large collection of games that vary in genres. Even more appealing is the multiplayer game support.

    But when you read more into you discover in the first chapters, most of it is understandable (even the physics and trigonometry) but even with your first game, you can run into troubles. I purchased this book interested in the multiplayer games. I had never done anything with this genre and wasn’t sure how players could connect with one another. I discovered how its done, but the games are written with the author’s program, Electroserver. This didn’t bother me except that the demo included on the disk can only support five members at any one time. A little investigation on the site and I became more disappointed. To have the minimum on the license is 50 people for a whopping $299. Also the Tic-Tac-Toe example is a free download off this page. This made me wonder if the author was filling blank pages.

    The book has its high points, especially the pinball and platform game. It also has its low points, such as the rapid bombardment of Actionscript (as someone else put it, little fluff), as well as the electroserver problem.
    Rating: 3 / 5

  3. Mark Young Says:

    I’m a graphic designer with a little bit of scripting knowledge from director. I’ve made quite a few simple games in director and was looking to jump into actionscripting because of its web friendliness.

    I understood everything for the first couple of chapters but from then on I got more and more confused. This book jumps in the deep end and unless you’ve got a good head for mathematics/programming I’m guessing that most people will find themselves lost.

    If you’re looking for books to help you learn actionscripting from the start. I would recommend buying ‘Macromedia Flash MX ActionScripting: Advanced Training from the Source’ and ‘actionscript for flash mx’ together, both of which I found to be excellent.
    Rating: 3 / 5

  4. V. Whitaker Says:

    I’ve purchased a number of Flash books (gaming or otherwise) and this is by far the best book I’ve purchased. I went from having a limited knowledge of actionscript to programming two completely different games within one month. And this knowledge is also useful in other aspects of Flash beyond gaming. Buy this book if you are serious about learning the deeper powers of Flash. Intermediate to Advanced users.
    Rating: 5 / 5

  5. Anonymous Says:

    This is probably the most well planned Flash book I’ve ever read. From start to finish, the author takes you on a logical journey through the construction of a range of Flash games.

    The first few chapters contain info on collision detection, physics and trigonometry that I wouldn’t have thought of in a million years.

    The book also contains very few errors which is testament to the comprehensive planning that has obviously gone into this book.

    I highly recommend it all intermediate and advanced Flash users
    Rating: 5 / 5

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